Production Sprint 2 Week 2 - Progress
[Group11]CrumbleRumble » Devlog
We had a long vacation and were able to get quite a lot of work done!
Programming
Our programmers implemented most of the features of our game in the last couple of weeks! Those include:
- The spawning and functionality of all the pickups
- The generation of obstacles in the level
- Holes in the ground, collapsed walls, columns:
- The ability of one of the characters
- Transformation into a raven for the Shapeshifter
- Catch up "rubberbanding" mechanic
- This mechanic allows the player that is most behind to catch up to the players in the front by giving a small speed boost. Example:
The implementing of those features drastically changed the feel and dynamics of the game - they made it significantly more challenging and fun!
Art
The artists took care of the majority of the animations, with just a few remaining to be created:
- Including run cycles, jump loops, ability cast animations, idles, a raven flight cycle and other specific ones:
Character icons for the start of the game + for the in-game HUD were also created:
A lot of non-visual tech-art was also taken care of, like animation blueprints, UI functionality, fine-tuning materials and post process volumes.
Get [Group11]CrumbleRumble
[Group11]CrumbleRumble
A fast paced life or death race!
Status | Prototype |
Authors | dFraz, PyjamaKing, Teodora Petkova, Leonixidas, MrTheMarkoman |
Genre | Racing |
More posts
- Polish Week 3 - Final Update!May 28, 2019
- Polish Week 2 UpdateMay 22, 2019
- Polish Week 1 UpdateMay 22, 2019
- Production Sprint 2 Week 3 - The end of production, Polish beginsMay 07, 2019
- Production Sprint 2 Week 1 - Need to pick up the paceApr 02, 2019
- Production Sprint 1 Week 3 - Final WeekMar 26, 2019
- Production Sprint 1 Week 2 - ProgressMar 20, 2019
- Production Sprint 1 Week 1 - StartMar 12, 2019
- Week 03 Prototyping - Progress update and final prototypeMar 05, 2019
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