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Devlog
- May 28, 2019 by Teodora Petkova#crumblerumble, #week3, #polish, #dae, #update, #group11Final Devlog before the completion of the game! Let's go over how we polished it during the past week: Programming: On the programming side, we did a lot of playtesting to try and discover as many bug... Continue reading
- May 22, 2019 by Teodora Petkova#dae, #crumblerumble, #polish, #week2, #gamehjamOn the programming side, this week we did a lot of play testing and balancing of the game. All the particles were added and abilities were refined. More bugs were fixed. Destructible obstacles were sm... Continue reading
- May 22, 2019 by Teodora Petkova#polish, #devlog, #crumblerumble, #week1, #daeWeek one of the Polish phase has begun and we have a lot of work to do! The goals for this sprint are many and time is short! To start with, on the programming side, our programmers worked on bug fix... Continue reading
- April 02, 2019 by Teodora Petkova#sprint2, #week1, #production, #dae, #crumblerumbleFinally, we have a new working build! The progress this week was predominantly focused on resolving bugs that were impacting previous versions greatly - they were causing major crashes, glitches and p... Continue reading
- March 26, 2019 by Teodora Petkova#dae, #production print 1, #sprint1, #crumblerumbleAnother week passed = another week of progress. This week we finally added more of the core mechanics to the game, after a significant amount of bug fixes and optimization issues. We have a game this... Continue reading
- March 20, 2019 by Teodora Petkova#production sprint 1, #devlog, #dae, #week2Progress this week included: Code: In terms of the code, we got the main mechanics of the game working - the collapsing floor. One of our Programmers re-did the tile generator with the created tile mo... Continue reading
- February 20, 2019 by Teodora PetkovaPrototyping period has begun!... Continue reading